StrategyIs SGS Halls of Montezuma worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Historical strategy players interested in the Mexican-American War
- Players who want opposing sides with different objectives and military conditions
- Strategy fans who prefer scenario-based campaigns lasting from 10 to 44 turns
Skip it if you…
Saves you a refund- Players seeking a single fixed-length scenario rather than campaigns ranging from 10 to 44 turns
- Players who prefer evenly matched forces, since the two sides differ in leadership, morale, reinforcements, and naval strength
- Players looking for a fantasy, science-fiction, or contemporary military setting
Our take on SGS Halls of Montezuma
The defining constraint is the political clock: the United States must take Mexico City before opposition in Congress forces a negotiated peace, while Mexico’s objective is to delay the war until that pressure ends it.
What is SGS Halls of Montezuma?
A historical strategy game covering the Mexican-American War from 1846 to 1848.
Scenarios include early fighting in Texas, California, and New Mexico; General Scott’s 1847 campaign from Vera Cruz to Mexico City; and a full Grand Campaign. The United States must capture Mexico City before opposition to the war forces a negotiated peace, while Mexico must delay the advance. Campaigns last from 10 to 44 turns, with each turn representing two weeks. Players command land and naval forces, manage supplies, and respond to reinforcements, morale, leadership, and American anti-war sentiment. Events and cards create changing diplomatic, military, political, and economic situations.
How SGS Halls of Montezuma plays
- 01Multiple War Scenarios
- Campaigns cover early territorial fighting, Scott’s 1847 advance, or the entire conflict.
- 02Two National Commands
- The United States pursues Mexico City while Mexico attempts to delay the invasion until peace becomes possible.
- 03Political War Pressure
- Opposition in the United States can force a negotiated peace before the American objective is achieved.
- 04Turn-Based Campaigns
- Scenarios span 10 to 44 turns, with each turn representing a two-week period.
- 05Events And Cards
- These create situations involving diplomatic, military, political, and economic aspects of the war.
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SGS Halls of Montezuma: platforms & release
Is SGS Halls of Montezuma worth it?
It is worth it if: historical strategy players interested in the Mexican-American War. Skip it if: players seeking a single fixed-length scenario rather than campaigns ranging from 10 to 44 turns.
Where can I download SGS Halls of Montezuma?
Use the Download Now button on this page: it opens SGS Halls of Montezuma's store page, where you can choose how to get it.
What platforms is SGS Halls of Montezuma on?
Windows and macOS.












