StrategyIs SGS Afrika Korps worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players of historical strategy games who want to command forces in the North African campaign
- Wargamers interested in scenarios ranging from short battles to a multi-year campaign
- Players who want to take either the Axis or Allied side, rather than follow a single faction
Skip it if you…
Saves you a refund- Players seeking a fast-paced experience may find scenarios lasting from 4 turns to over 42 turns a poor match
- Players looking for evenly matched sides may not enjoy the described shift from early Axis strength to later Allied advantage
- Players seeking a modern or fictional setting may not want a game centered on North Africa from 1940 to 1942
Our take on SGS Afrika Korps
The campaign framing spans several years, but the turns move in two-week periods and scenario lengths vary widely. The store text also stresses event-driven variety without detailing how those cards change individual scenarios.
What is SGS Afrika Korps?
This turn-based war game follows fighting in Libya and Egypt from 1940 through late 1942.
Players take command of either Axis troops from Germany and Italy or Allied forces, including British, Commonwealth, and other units. Scenarios include brief engagements and longer campaigns, culminating in a full-length option spanning the desert war from El Agheila in 1941 through the battle at El Alamein in 1942. Scenarios last 4 turns at the short end and more than 42 at the long end; most turns cover two weeks. Players oversee troop strength, commanders, supplies, and communications.
Event cards bring diplomatic, military, political, and economic developments into play. The Axis starts with many Italian units that lack strong leadership and organization. Allied and Commonwealth forces face early pressure and gain strength as the war progresses. Commonwealth forces are the most challenging side to command.
How SGS Afrika Korps plays
- 01Campaign scenarios
- Scenarios include small battles, medium campaigns, and a Grand Campaign spanning from 1941 to late 1942.
- 02Two opposing sides
- One player controls German and Italian forces, while the other commands British and other Allied units.
- 03Event cards
- Cards create changing situations across diplomatic, military, political, and economic areas.
- 04Supply management
- The game emphasizes supply lines and communication networks as part of desert warfare.
Games like SGS Afrika Korps
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Avalon DigitalFor:Korean War history enthusiasts who want to play through its military campaignsSkip if:Players seeking a fast-paced match may find the weekly turns and campaign structure deliberate
StrategyBattles For Spain
Avalon DigitalFor:Spanish Civil War history enthusiasts who want scenarios based on named battlesSkip if:Players looking for a short match may find scenarios lasting 12 to 45 turns and estimated playtimes of 2h30 to 3h30 too long.Picked by overlapping fit notes and genres, not an editorial comparison.
SGS Afrika Korps: platforms & release
Is SGS Afrika Korps worth it?
It is worth it if: players of historical strategy games who want to command forces in the North African campaign. Skip it if: players seeking a fast-paced experience may find scenarios lasting from 4 turns to over 42 turns a poor match.
Where can I download SGS Afrika Korps?
Use the Download Now button on this page: it opens SGS Afrika Korps's store page, where you can choose how to get it.
What platforms is SGS Afrika Korps on?
Windows and macOS.











