
Is Waking worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Action-adventure players who want guided meditation alongside exploration and combat
- Players interested in dreamlike settings built around memory, fear, and self-reflection
- Solo players seeking a personal journey where choices affect the experience
Skip it if you…
Saves you a refund- Players seeking fast, conventional action with little reflection or meditation
- Players who prefer fixed, predictable environments rather than procedurally generated mental landscapes
- Players looking for a climbing-focused game rather than combat and exploration
Our take on Waking
Rather than treating meditation as a separate activity, this action adventure places guided reflection inside its exploration and combat structure. Personal memories are not merely narrative details: they function as companions, defenses, and weapons within the dream world.
What is Waking?
Waking is an emotional action adventure set inside a mind trapped in a coma.
Players explore a shifting mental landscape, make choices that shape the journey, and confront forces linked to fear, desire, and oblivion. The game combines third-person movement and combat with guided meditation practices, asking players to draw on personal memories during the experience. Memories of loved ones serve as companions, protectors, and weapons. The Mindscape consists of procedurally generated passages filled with distorted thoughts and recollections. Its combat system uses memories, willpower, and aspects of the surrounding world as players uncover the mystery of the dream and fight for a return to waking life.
How Waking plays
- 01Guided Meditation
- Meditation techniques are integrated with third-person exploration and the game's dream setting.
- 02Memory-Based Combat
- Memories of loved ones can support the player as companions, defenses, and weapons during battles.
- 03Procedural Mindscape
- The mental world is made from changing corridors shaped by broken thoughts and stray recollections.
- 04Choice-Shaped Journey
- Decisions influence the individual course of the attempt to wake.
Waking compared to similar games
Jusant combines climbing, route choice, and environmental discovery on a tower, while Waking centers on combat, personal memories, and guided meditation inside a changing mindscape. Sundered: Eldritch Edition presents a chaotic metroidvania structure, whereas Waking replaces that conventional framework with procedural dream exploration and reflection.
Waking: platforms & release
Is Waking worth it?
It is worth it if: action-adventure players who want guided meditation alongside exploration and combat. Skip it if: players seeking fast, conventional action with little reflection or meditation.
Where can I download Waking?
Use the Download Now button on this page: it opens Waking's store page, where you can choose how to get it.
What platforms is Waking on?
Windows only.











