Developer

Application Systems Heidelberg

15 games · Active 2014–2025
Primary genres
Adventure11Strategy2Simulation1Action1

Application Systems Heidelberg Games, newest first

2025
Adventure

Rosewater

Application Systems HeidelbergWin · Mac · Linux · 2025For:Adventure-game players who want a Western story shaped by decisions.Skip if:Players seeking action-focused gameplay may find the emphasis on story, choices and character encounters too slow.
2024
Adventure

PRIM

Application Systems HeidelbergWin · Mac · Linux · 2024For:Point-and-click adventure fans who want story-led puzzlesSkip if:Players seeking combat-led gameplay rather than point-and-click exploration and puzzles
2022
Adventure

The Plague Doctor of Wippra

Application Systems HeidelbergWin · Mac · Linux · 2022For:Point-and-click adventure fans who want a brief historical storySkip if:Players looking for a long campaign may reach the end quickly; the game is described as short.
2022
Adventure

Sonority

Application Systems HeidelbergWin · Mac · Linux · 2022For:Puzzle players who want melody-based challenges and increasingly complex arrangementsSkip if:Players who want puzzles to remain at one difficulty instead of becoming more demanding
2022
Adventure

Ghost on the Shore

Application Systems HeidelbergWin · Mac · 2022For:Players who prefer story-led exploration over combat-focused gameplaySkip if:Players seeking combat, inventory management, or action-heavy challenges may find the walking-and-dialogue structure limited.
2021
Simulation

Witchtastic

Application Systems HeidelbergWin · 2021For:Friend groups of 2-4 who want coordinated couch or online playSkip if:Players seeking a deep role-playing system or combat-focused adventure may find the potion workflow narrow
2021
Action

Haiki

Application Systems HeidelbergWin · Mac · Linux · 2021For:Precision-platformer fans who want repeated attempts built around demanding jumpsSkip if:Players seeking forgiving platforming may hit a wall when repeated mistakes lead to frequent deaths.
2021
Adventure

Growbot

Application Systems HeidelbergWin · Mac · Linux · 2021For:Point-and-click adventure fans who want a puzzle-led storySkip if:Players seeking combat, fast movement, or action-focused encounters may bounce off the predominantly point-and-click puzzle structure.
2021
Adventure

Mutropolis

Application Systems HeidelbergWin · Mac · Linux · 2021For:Point-and-click adventure fans who want a story-led investigationSkip if:Players seeking an action-heavy pace may find the adventure's focus on story, exploration, and puzzles too quiet.
2019
Adventure

Nelly Cootalot: Spoonbeaks Ahoy! HD

Application Systems HeidelbergWin · Mac · Linux · 2019For:Fans of humorous adventure games who want pirate-themed investigationsSkip if:Players looking for a long adventure, since this edition is described as shorter than The Fowl Fleet
2018
Adventure

Lamplight City

Application Systems HeidelbergWin · Mac · Linux · 2018For:Adventure players who want detective cases shaped by moral choicesSkip if:Players who want inventory management or item-combination puzzles
2018
Adventure

Unforeseen Incidents

Application Systems HeidelbergWin · Mac · Linux · 2018For:Mystery-adventure fans who want investigations built around puzzles and dialogueSkip if:Players seeking combat-centered gameplay rather than investigation, dialogue, and puzzle solving
2016
Strategy

Carpe Lucem - Seize The Light VR

Application Systems HeidelbergWin · 2016For:VR puzzle fans who want spatial light-routing challengesSkip if:Players seeking combat, character progression, or an action-focused structure
2016
Adventure

Nelly Cootalot: The Fowl Fleet

Application Systems HeidelbergWin · Mac · Linux · 2016For:Point-and-click adventure fans who want puzzle-solving tied to a pirate treasure huntSkip if:Players seeking action-focused combat or fast-paced gameplay
2014
Strategy

GhostControl Inc.

Application Systems HeidelbergWin · Mac · Linux · 2014For:Strategy players who want turn-based missions with team and budget decisionsSkip if:Players seeking real-time combat rather than turn-based encounters