
Is Commands & Colors: The Great War worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- WWI history fans who want scenario-based battlefield tactics
- Board-game players who prefer card-driven combat decisions
- Strategy players interested in trench warfare and historical deployments
Skip it if you…
Saves you a refund- Players seeking an open-ended campaign may find the 15-scenario structure limiting
- Players who do not enjoy coordinating card use may hit a wall when managing command and combat cards
- Players seeking modern warfare may find the WWI setting too narrow
- Players looking for a setting outside the Western Front may find the scenario selection restrictive
Our take on Commands & Colors: The Great War
The bounce point is the card system: players seeking battles without card-managed movement and combat choices may lose interest when those systems shape each turn. The 15-scenario structure may also be a stopping point for players looking for an open-ended campaign.
What is Commands & Colors: The Great War?
Recreate 15 engagements from the Western Front as German, British, or Canadian forces.
Battles use historical deployments and terrain features associated with trench warfare, with scenarios covering Loos, the Somme, and Vimy Ridge. Command cards direct movement and introduce uncertainty, while combat dice resolve attacks. Combat cards add suspense and require players to coordinate their use at the right time.
Units and weapons include machine guns, riflemen, bombers, trenches, and artillery strikes. The scale changes by scenario: a unit may represent part of a larger formation in one battle or a small group of soldiers in another. This digital version of the Commands & Colors: The Great War board game includes more than 50 command and combat cards representing tactical and strategic choices.
How Commands & Colors: The Great War plays
- 01Western Front Scenarios
- The 15 battles include engagements at Loos, the Somme, and Vimy Ridge, with dates ranging from 1915 to 1917.
- 02Card-Driven Commands
- Command cards control movement and create uncertainty during battles.
- 03Combat Card Timing
- Players must coordinate when to use combat cards during a battle.
- 04WWI Unit Types
- Scenarios include machine guns, riflemen, bombers, trenches, and artillery strikes.
- 05Three Combatants
- The playable sides are German, British, and Canadian forces.
Commands & Colors: The Great War compared to similar games
Men of War: Assault Squad is described as a World War II experience combining large-scale strategy with hands-on combat. Commands & Colors: The Great War instead covers World War I through 15 scenarios, command and combat cards, and combat dice.
Commands & Colors: The Great War: platforms & release
Is Commands & Colors: The Great War worth it?
It is worth it if: WWI history fans who want scenario-based battlefield tactics. Skip it if: players seeking an open-ended campaign may find the 15-scenario structure limiting.
Where can I download Commands & Colors: The Great War?
Use the Download Now button on this page: it opens Commands & Colors: The Great War's store page, where you can choose how to get it.
What platforms is Commands & Colors: The Great War on?
Windows and macOS.











