
Fit check
Is The End: Inari's Quest worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players who want a short, episode-based action adventure with a defined opening chapter
- Stealth fans who enjoy avoiding robots and cyborgs through movement and timing
- Players who like environmental puzzles, route memorization, and protecting a companion
Skip it if you…
Saves you a refund- Players seeking a long opening campaign may reach the end of the first episode after a little more than an hour
- Players who want constant combat may hit a wall when route memorization, puzzle solving, stealth, and enemy avoidance take priority
- Players looking for a large multi-episode campaign available immediately may find the opening episode too limited in scope
Our take on The End: Inari's Quest
The bounce point arrives when escape stops being a straightforward chase: players must remember routes, interpret enemy behavior, and protect the cub while navigating several connected environments. Anyone looking for uninterrupted combat may lose momentum at the stealth and puzzle sections.
What is The End: Inari's Quest?
Follow a captive fox freed by an enigmatic deity in a cyberpunk setting.
The journey involves locating the world’s remaining people, safeguarding a young fox, and finding the goddess Inari. Dangers include irradiated rats, airborne machines on patrol, and cyborg enemies whose responses depend on closeness and player behavior. Travel is controlled with a joystick or with keyboard and mouse. The fox may feign death, sleep, carry or release items using its mouth, strike, leap, and bring down certain cyborgs by targeting their legs or rushing them from behind. Areas include underground railways, tunnels, roads, an apartment, building passageways, public squares, and woodland. The story is episodic; its opening chapter takes over an hour and concludes upon meeting Inari.
How The End: Inari's Quest plays
- 01Stealth actions
- The fox can feign death to avoid detection and sleep to regain strength.
- 02Object interaction
- Objects can be picked up or released using the fox's mouth.
- 03Cyborg takedowns
- Some cyborgs can be brought down by striking their legs or charging from behind.
- 04Reactive enemies
- Cyborgs may activate based on player actions, while other machines pursue or attack under specific conditions.
- 05Episode structure
- The opening episode runs for a little more than an hour and concludes with a meeting with Inari.
The End: Inari's Quest compared to similar games
The End: Inari's Quest combines stealth, environmental puzzles, and companion protection across a cyberpunk city, while Jusant centers on climbing tools, stamina management, and exploring routes up a tower. Sundered: Eldritch Edition is a chaotic metroidvania, whereas The End uses episode-based progression and enemy avoidance rather than metroidvania structure.
The End: Inari's Quest: platforms & release
Is The End: Inari's Quest worth it?
It is worth it if: players who want a short, episode-based action adventure with a defined opening chapter. Skip it if: players seeking a long opening campaign may reach the end of the first episode after a little more than an hour.
Where can I download The End: Inari's Quest?
Use the Download Now button on this page: it opens The End: Inari's Quest's store page, where you can choose how to get it.
What platforms is The End: Inari's Quest on?
Windows only.











