
Is Windmills worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Metroidvania players who want combat centered on dodging, deflecting, and parrying
- Players who prefer stories that change with their actions
- Action-adventure players who enjoy unlocking abilities and exploring connected regions
Skip it if you…
Saves you a refund- Players seeking a combat-light adventure, since fighting monsters, wizards, and bosses is central to progression
- Players who prefer a fixed narrative, since the narrator's recollections and parts of the world can change with player actions
- Players looking for a purely linear game without ability-based exploration
Our take on Windmills
The store emphasis falls heavily on combat techniques and reversals, while the broader structure is also built around changing areas, NPC questlines, portals, and an unreliable narrator. The result is a game that combines several progression systems rather than presenting combat as its only organizing idea.
What is Windmills?
Play as the last Crimson Cape, a witch-hunter searching for a missing father across a magical kingdom.
Windmills combines exploration with combat against monsters, wizards, and bosses. Its combat uses suppression, deflection, dodging, and parrying, while new mechanics and abilities become available during the story. Enemy powers can be absorbed and used by the player, and well-timed counters can temporarily grant special effects, such as charging an attack with lightning after parrying a spell. Progress also changes the narrative: the narrator remembers events differently depending on player actions, which can alter areas and enemies. NPCs offer individual questlines, while magical portals connect regions. Exploration focuses on finding abilities that open further options for movement, combat, and story progression.
How Windmills plays
- 01Reactive Story
- Player actions influence the narrator's recollection, with changes to areas, enemies, and the way events are presented.
- 02Counter-Based Combat
- Deflections and projectile parries can trigger temporary powers, including elemental effects for later attacks.
- 03Enemy Powers
- Abilities taken from defeated enemies can be used as part of the player's own combat options.
- 04Ability-Gated Exploration
- New skills expand traversal and combat choices as the story advances.
- 05NPC Questlines
- Characters encountered across the kingdom provide distinct questlines.
Windmills compared to similar games
Windmills and Sundered: Eldritch Edition are both metroidvania games, but Windmills centers on parries, deflections, enemy powers, and a narrative that changes with player actions. Sundered is described as a chaotic metroidvania with a definitive edition and added content. The other listed games focus on climbing, third-person shooting, or runner-shooter gameplay.
Windmills: platforms & release
Is Windmills worth it?
It is worth it if: metroidvania players who want combat centered on dodging, deflecting, and parrying. Skip it if: players seeking a combat-light adventure, since fighting monsters, wizards, and bosses is central to progression.
Where can I download Windmills?
Use the Download Now button on this page: it opens Windmills's store page, where you can choose how to get it.
What platforms is Windmills on?
Windows only.
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