
Is Meteorfall: Krumit's Tale worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Roguelike players who want deckbuilding combined with spatial board management
- Solo players who prefer runs lasting about 45-60 minutes
- Strategy players interested in experimenting with hero-specific cards and rule-changing perks
Skip it if you…
Saves you a refund- Players seeking a traditional card battler without a grid-based board to manage
- Players who prefer fixed campaigns over procedurally varied runs and repeated deckbuilding
- Players looking for real-time combat rather than turn-based dungeon decisions
Our take on Meteorfall: Krumit's Tale
Rather than presenting a conventional card-battle layout, the game places cards and monsters in a 3x3 dungeon grid. Progress depends on choosing which tile to remove, then combining deck growth with perks that alter the rules across repeated runs.
What is Meteorfall: Krumit's Tale?
Krumit's Tale is a deckbuilding roguelike in which each dungeon combines a hero's cards with monster tiles on a 3x3 grid.
Players remove tiles, defeat enemies, earn gold, and spend it on items and abilities revealed from the dungeon deck. Clearing a dungeon grants additional cards and perks, including passive effects that alter the rules. Runs use procedurally generated journeys and take about 45-60 minutes, with autosave for pausing and resuming later. Five heroes have distinct playstyles, while each hero has 50+ unique cards alongside shared neutral cards. The game includes 50+ perks, 20+ enemies, unlockable characters and cards, and a cast connected to the Meteorfall universe.
How Meteorfall: Krumit's Tale plays
- 013x3 Dungeon Grid
- Cards and enemies appear together in a 3x3 layout, requiring tile removal and board management during each dungeon.
- 02Deck And Perk Growth
- Successful dungeon clears award new cards and passive perks that modify how future runs work.
- 03Five Playable Heroes
- Bruno, Greybeard, Mischief, Rose, and Muldorf each use a distinct playstyle.
- 04Procedural Journeys
- Dungeon layouts and encounters vary between runs.
- 05Short Roguelike Runs
- Runs last about 45-60 minutes, and autosave supports stopping and continuing later.
- 06Unlockable Content
- Experience gained after runs unlocks additional characters and cards through normal play.
Meteorfall: Krumit's Tale compared to similar games
Shogun Showdown also combines turn-based combat, deck construction, upgrades, and roguelike progression, but Krumit's Tale uses a 3x3 dungeon grid with cards and monsters sharing the board. Krumit's Tale also centers on five heroes, hero-specific card pools, and perks, while Shogun Showdown focuses on positioning, attack tiles, and timing attacks against the Shogun.
Meteorfall: Krumit's Tale: platforms & release
Is Meteorfall: Krumit's Tale worth it?
It is worth it if: roguelike players who want deckbuilding combined with spatial board management. Skip it if: players seeking a traditional card battler without a grid-based board to manage.
Where can I download Meteorfall: Krumit's Tale?
Use the Download Now button on this page: it opens Meteorfall: Krumit's Tale's store page, where you can choose how to get it.
What platforms is Meteorfall: Krumit's Tale on?
Windows and macOS.
Keep looking
More from Slothwerks
All games →




