RPGIs I Was a Teenage Exocolonist worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Narrative RPG players who want choices to shape relationships and a colony’s fate
- Players who enjoy card challenges tied to story events and character experiences
- Life-simulation fans interested in exploring, studying, and forming relationships over ten years
Skip it if you…
Saves you a refund- Players seeking a combat-focused RPG may find that card encounters also cover studying, relationships, exploration, and survival.
- Players who prefer a short, self-contained story may not enjoy a narrative structured around ten years and repeated lives.
- Players looking for a game centered on managing a business or building a shelter may find its focus is colony life and personal choices.
Our take on I Was a Teenage Exocolonist
Players who want a single, forward-moving story may hit a wall when the past-life system asks them to revisit the colony through additional lives. The story is structured around 29 endings and memories that open access to more events, so reaching a particular outcome can involve playing through more than one life.
What is I Was a Teenage Exocolonist?
Live through ten years in humanity’s first extrasolar colony on Vertumna.
Divide time among school, exploring the planet, relationships, and other activities as skills and experiences shape the story. Memories, decisions, and friendships become cards used in challenge encounters, including social, study, exploration, and survival situations. Each month’s choices affect friends and the colony, and memories from past lives open access to more than 800 story events. The game includes more than 250 battle cards, 25 colony jobs, 15 skills, and 10 dateable characters. Its story has 29 endings, with outcomes shaped by decisions made throughout each life.
How I Was a Teenage Exocolonist plays
- 01Past-life story events
- Memories from earlier lives provide access to more than 800 events.
- 02Card-based challenges
- Experiences become cards used to handle encounters such as tests, relationships, and survival situations.
- 03Colony jobs
- Choose among 25 jobs, including depot clerk and valley surveyor.
- 04Life-shaping endings
- Monthly decisions lead to 29 different endings.
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LIU TINGFor:Players who want an episodic revenge drama rather than a standalone action campaignSkip if:Players seeking continuous combat with little story, investigation, or relationship content
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Howling Moon SoftwareFor:Life-simulation players who want farming alongside home decoration and crafting activitiesSkip if:Players seeking a narrowly focused activity may find the game asks them to divide time among farming, crafting, socializing, and colony development.Picked by overlapping fit notes and genres, not an editorial comparison.
I Was a Teenage Exocolonist: platforms & release
Is I Was a Teenage Exocolonist worth it?
It is worth it if: narrative RPG players who want choices to shape relationships and a colony’s fate. Skip it if: players seeking a combat-focused RPG may find that card encounters also cover studying, relationships, exploration, and survival.
Where can I download I Was a Teenage Exocolonist?
Use the Download Now button on this page: it opens I Was a Teenage Exocolonist's store page, where you can choose how to get it.
What platforms is I Was a Teenage Exocolonist on?
Windows, macOS and Linux.












