
Is Six Ages 2: Lights Going Out worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players who enjoy interactive fiction with turn-based strategy and long-term consequences
- Strategy fans who want to manage a small clan rather than a large empire
- Glorantha followers interested in gods, spirits, and a mythic end-times setting
Skip it if you…
Saves you a refund- Players seeking action-focused combat or moment-to-moment battles
- Players who prefer straightforward objectives instead of complex choices with delayed consequences
- Players looking for a short, linear story rather than a replayable collection of branching scenes
Our take on Six Ages 2: Lights Going Out
The survival premise suggests constant crisis, but the playable structure is a sequence of short story episodes with automatic saving. Much of the experience rests on clan administration, advisor disputes, and consequences that may not appear for decades, rather than continuous dramatic escalation.
What is Six Ages 2: Lights Going Out?
Six Ages 2: Lights Going Out combines interactive fiction with turn-based strategy in a standalone survival storybook set in Glorantha.
Players guide a horse-riding clan through a world where gods are dying and humanity faces annihilation. The clan can explore, trade or raid neighbors, settle social and political disputes, improve pastures, make offerings, build altars, and visit the Otherworld. Decisions affect relationships, economics, religion, and clan policy, while advisors respond to choices and may disagree. More than 600 interactive scenes offer system-driven outcomes, with consequences that can emerge decades later. Episodes are short, automatic saving is included, and a saga records the clan’s history. A campaign can continue from Six Ages: Ride Like the Wind or begin anew.
How Six Ages 2: Lights Going Out plays
- 01Clan Management
- Players handle relationships with gods and followers alongside disputes, policies, livestock, and neighboring clans.
- 02Mythic Exploration
- The clan can travel through the wilderness and enter the Otherworld while making offerings and constructing altars.
- 03Branching Scenes
- More than 600 interactive episodes produce multiple outcomes based on the game’s systems and decisions.
- 04Advisor Disagreements
- Clan advisors record promises and offer opinions that can conflict with one another.
- 05Campaign Continuation
- A story can start from a new campaign or continue a game from Six Ages: Ride Like the Wind.
Six Ages 2: Lights Going Out compared to similar games
Old World is a historical strategy game centered on leading an empire across generations, including marriage, heirs, and political management. Six Ages 2 instead focuses on a small clan, relationships with gods and spirits, interactive story scenes, exploration, and religious choices in a mythic world.
Six Ages 2: Lights Going Out: platforms & release
Is Six Ages 2: Lights Going Out worth it?
It is worth it if: players who enjoy interactive fiction with turn-based strategy and long-term consequences. Skip it if: players seeking action-focused combat or moment-to-moment battles.
Where can I download Six Ages 2: Lights Going Out?
Use the Download Now button on this page: it opens Six Ages 2: Lights Going Out's store page, where you can choose how to get it.
What platforms is Six Ages 2: Lights Going Out on?
Windows and macOS.










