
Is Megamagic: Wizards of the Neon Age worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Action RPG fans who want real-time control combined with creature command
- Strategy players who enjoy experimenting with multiple magic schools and summonable units
- Small local groups seeking cooperative combat for up to four companions
Skip it if you…
Saves you a refund- Players seeking a purely turn-based RPG may find the real-time combat structure unsuitable
- Those wanting a narrowly focused dungeon crawler may find the open-world exploration and mixed RPG-strategy format too broad
- Players seeking multiplayer beyond the listed local cooperative mode
Our take on Megamagic: Wizards of the Neon Age
The hybrid structure trades genre focus for variety: combat, exploration, spell research, creature management, and local cooperation all share the same game. That breadth leaves less room for one system to define the entire experience.
What is Megamagic: Wizards of the Neon Age?
Megamagic: Wizards of the Neon Age combines action RPG play with real-time strategy.
Players explore an open world containing monster-filled wastelands, neon cities, and dungeons while uncovering secrets connected to the Order. Combat uses five magical alignments: Neonmancy, Vegemancy, Sanctumancy, Fulgomancy, and Necromancy. The game includes research and crafting for 20 spells and 16 grim creatures, each with passive and active abilities. Defeated monsters can be summoned and directed in battle. Nine bosses provide major encounters, and local cooperative multiplayer supports up to four companions controlling grims. The game also includes an original soundtrack by Mitch Murder.
How Megamagic: Wizards of the Neon Age plays
- 01Five Magic Schools
- The five alignments are Neonmancy, Vegemancy, Sanctumancy, Fulgomancy, and Necromancy.
- 02Spell And Grim Crafting
- Research and craft 20 spells and 16 grim creatures, with each grim offering passive and active skills.
- 03Open-World Exploration
- Travel through wastelands, neon-lit cities, and dungeons while uncovering secrets connected to the Order.
- 04Local Co-Op
- Up to four additional players can control grim creatures during battles.
- 05Boss Encounters
- The game includes nine bosses.
Megamagic: Wizards of the Neon Age compared to similar games
Dungeon Defenders: Awakened combines cooperative action RPG combat with tower defense, loot, leveling, pets, and character customization, whereas Megamagic centers on magic schools, spell crafting, grim control, and open-world exploration. Quasimorph focuses on high-stakes roguelike missions, corporate contracts, extraction, and persistent PMC progression, while Megamagic uses an open-world structure with nine bosses and local co-op.
Megamagic: Wizards of the Neon Age: platforms & release
Is Megamagic: Wizards of the Neon Age worth it?
It is worth it if: action RPG fans who want real-time control combined with creature command. Skip it if: players seeking a purely turn-based RPG may find the real-time combat structure unsuitable.
Where can I download Megamagic: Wizards of the Neon Age?
Use the Download Now button on this page: it opens Megamagic: Wizards of the Neon Age's store page, where you can choose how to get it.
What platforms is Megamagic: Wizards of the Neon Age on?
Windows, macOS and Linux.





