
Fit check
Is Lost For Swords worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Deckbuilder fans who want turn-based tower runs with tactical card use
- Players who enjoy planning around equipment that is consumed after use
- Strategy players interested in making and sharing custom levels
Skip it if you…
Saves you a refund- Players seeking persistent equipment use may find the one-use gear system restrictive.
- Those who prefer a fixed sequence of encounters may dislike floors and encounters that change between runs.
- Players looking for real-time combat may not want a turn-based game.
Our take on Lost For Swords
The one-use equipment rule makes resource planning central, but it also limits the value of any individual weapon or armor card to a single use. The design trades persistent gear for repeated decisions about when to spend what is available.
What is Lost For Swords?
Lost For Swords is a turn-based roguelike deckbuilding game where cards determine the rooms encountered during a tower ascent.
Dungeon and equipment cards form a shared board layout, producing a new test on every attempt. Weapons, armor, spells, scrolls, auras and loot provide options for tactical battles, while each equipment item disappears after one use, making resource choices important. Between levels, equipment may be improved and the deck adjusted. The game offers 3 characters, each supported by 100+ cards, plus 6 towers featuring different monsters, traps and bosses. Quests and chance encounters can change a run’s direction. Difficulty modifiers add further challenges, while the editor allows players to make, share and play custom levels.
How Lost For Swords plays
- 01Single-use equipment
- Weapons and armor are spent after use, making resource choices part of each encounter.
- 02Tower selection
- Six towers have their own sets of monsters, traps and bosses.
- 03Playable characters
- Three characters each have a card pool of 100+ cards.
- 04Level editor
- Created levels can be shared and played by others.
- 05Run modifiers
- Difficulty settings let players change the challenge of a run.
Lost For Swords compared to similar games
Shogun Showdown also combines turn-based combat and deckbuilding, but focuses on positioning and upgrading attack tiles to build combos. Lost For Swords instead ties dungeon cards and equipment cards together on the board, with equipment usable only once and tower floors to climb.
Lost For Swords: platforms & release
Is Lost For Swords worth it?
It is worth it if: deckbuilder fans who want turn-based tower runs with tactical card use. Skip it if: players seeking persistent equipment use may find the one-use gear system restrictive.
Where can I download Lost For Swords?
Use the Download Now button on this page: it opens Lost For Swords's store page, where you can choose how to get it.
What platforms is Lost For Swords on?
Windows and Linux.




