Developer

CRITICAL REFLEX

8 games · Active 2021–2026
Primary genres
Adventure4Simulation2RPG1Action1

CRITICAL REFLEX Games, newest first

2026
Adventure

Burden Street Station

CRITICAL REFLEXWin · 2026For:Players who prefer story-led adventures centered on conversation and mysterySkip if:Players seeking combat, resource management, or action-focused gameplay may find the conversation-led structure limited.
2025
Adventure

CARIMARA: Beneath the forlorn limbs

CRITICAL REFLEXWin · Mac · 2025For:Players who prefer short atmospheric adventures over long campaignsSkip if:Players seeking combat, weapons, or conventional enemies
2025
Adventure

Eclipsium

CRITICAL REFLEXWin · 2025For:Horror players who want a first-person journey through disturbing environmentsSkip if:Players who want a safe or comforting atmosphere may find the persistent darkness and danger unsuitable
2025
Simulation

TROLEU

CRITICAL REFLEXWin · 2025For:Players who want a first-person game about public-transport duties and fare checkingSkip if:Players seeking a deep story, broad exploration, or varied mission structure may find the conductor routine narrow.
2024
Adventure

THRESHOLD

CRITICAL REFLEXWin · 2024For:Adventure players who want a mystery built around routine station workSkip if:Players who want unrestricted movement may hit a wall when the game’s rules prohibit running, speaking, and looking inside the train.
2024
Simulation

Arctic Eggs

CRITICAL REFLEXWin · Mac · Linux · 2024For:Players who want a cooking game focused on eggs rather than varied recipesSkip if:Players seeking a broad cooking system with many different dishes may find the egg-focused activity narrow.
2022
RPG

ORX

CRITICAL REFLEXWin · 2022For:Strategy players who enjoy building and refining card decksSkip if:Players seeking a straightforward tower-defense format without deckbuilding or route choices
2021
Action

Aeon Drive

CRITICAL REFLEXWin · Mac · Linux · 2021For:Speedrunning fans who want a platformer centered on timed movementSkip if:Players looking for slow-paced exploration rather than rapid movement through levels