
Is Towns worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players who want to manage a settlement rather than directly control dungeon heroes
- Strategy fans who prefer crafting and trading to combat-focused play
- RPG players interested in supporting travelling heroes through settlement management
Skip it if you…
Saves you a refund- Players seeking direct control of a hero during dungeon exploration may stop at the independent hero system.
- Players looking for a city builder without RPG systems, dungeon threats, or hero support may find the management scope too broad.
- Players wanting a conventional dungeon-crawling RPG may find the settlement role too central.
- Players seeking an empire-management game across historical generations may prefer Old World.
Our take on Towns
The bounce point arrives when heroes leave to explore without direct player control. Players expecting to guide each fight, choose every movement, or manage a conventional dungeon party will instead return to settlement construction, crafting, trading, and defenses.
What is Towns?
Towns combines settlement management with RPG systems.
Players run a settlement above an active dungeon and cater to travelling heroes instead of controlling the heroes directly. These heroes explore the dungeons independently, fight monsters, gain levels and special skills, and collect randomized loot. Settlement activities include attracting heroes, crafting unique weapons, trading exotic items, and setting up death traps. The strategic and RPG elements unfold across a series of sprawling dungeons, while the settlement must withstand forces rising from below. The game links town management with hero support, dungeon activity, and the goal of clearing the land of evil.
How Towns plays
- 01Independent Hero Exploration
- Travelling heroes explore the dungeons on their own, fight monsters, gain levels and skills, and collect loot.
- 02Settlement Management
- The settlement caters to visiting heroes and must withstand forces emerging from the dungeon below.
- 03Weapon Crafting
- Players can craft unique weapons as part of managing the settlement.
- 04Dungeon Defenses
- Death traps can be set up to defend the settlement from threats below.
- 05Exotic Item Trading
- The game includes trading with exotic items.
- 06Randomized Loot
- Heroes can find loot with randomized contents during their dungeon expeditions.
Towns compared to similar games
Towns combines settlement management with independently exploring heroes, dungeon threats, crafting, trading, and traps. Old World centers on leading a historical empire across generations, while Tavern Keeper focuses on building and operating a tavern with staff, supplies, and local interactions.
Towns: platforms & release
Is Towns worth it?
It is worth it if: players who want to manage a settlement rather than directly control dungeon heroes. Skip it if: players seeking direct control of a hero during dungeon exploration may stop at the independent hero system.
Where can I download Towns?
Use the Download Now button on this page: it opens Towns's store page, where you can choose how to get it.
What platforms is Towns on?
Windows, macOS and Linux.



