
Is STICKER/BALL worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players who enjoy short repeatable runs built around ricochet scoring
- Fans of unusual item interactions who want chaotic score combinations
- Casual strategy players comfortable restarting after a limited-ball attempt
Skip it if you…
Saves you a refund- Players seeking a long-form campaign or persistent progression may find the run-based structure narrow
- Players who prefer predictable scoring may not enjoy the sticker effects and intentionally chaotic combinations
- Players looking for a pool game focused on realistic rules rather than roguelike mechanics
Our take on STICKER/BALL
The store pitch emphasizes wild stickers, combos, and unusual characters, while the central run ends when the available balls are gone. The listed sticker and enemy counts establish breadth, but the store page gives little detail about how those elements are distributed across a run.
What is STICKER/BALL?
STICKER/BALL is a pool-game roguelike centered on firing balls at dice to score points.
Ricochets can add to the total, while collectible stickers introduce effects that interact with one another. A poop sticker draws flies, spider stickers create webs, and webs can trap flies for additional points. Runs send players through a series of unusual opponents while new stickers and score combinations become available. The run ends when the supply of balls is exhausted, after which another attempt can use what was learned. The game includes more than 100 stickers, 36 enemies, music, and a stated feature in which frogs can take over spaceships.
How STICKER/BALL plays
- 01Sticker interactions
- Some stickers create chains of effects, such as webs catching flies attracted by another sticker.
- 02Limited-ball runs
- A run finishes once all available balls have been used.
- 03Enemy gauntlet
- Progress involves facing 36 different opponents.
- 04Large sticker pool
- The game includes more than 100 collectible sticker types.
STICKER/BALL compared to similar games
STICKER/BALL uses pool-style ball shots, dice targets, stickers, and a limited-ball run structure. RACCOIN: Coin Pusher Roguelike instead centers on arcade coin pushing, special coins, items, and deckbuilding-based combinations. Both use roguelike repetition and synergies, but their scoring mechanics and collectible systems differ.
STICKER/BALL: platforms & release
Is STICKER/BALL worth it?
It is worth it if: players who enjoy short repeatable runs built around ricochet scoring. Skip it if: players seeking a long-form campaign or persistent progression may find the run-based structure narrow.
Where can I download STICKER/BALL?
Use the Download Now button on this page: it opens STICKER/BALL's store page, where you can choose how to get it.
What platforms is STICKER/BALL on?
Windows only.











