
Fit check
Is Radio General worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- WWII strategy fans who want radio-based command rather than direct unit control
- Players who enjoy real-time decisions under uncertain information instead of fully visible battlefields
- Co-op groups seeking a historical campaign and user-created missions rather than solo-only play
Skip it if you…
Saves you a refund- Players seeking direct visual control of every unit, since forces remain unseen and act through radio reports
- Players wanting simple, low-management battles, since terrain, unit condition, company traits, and replenishment affect decisions
- Players using Mac or non-English speech recognition
- Players uninterested in WWII settings or historical materials
Our take on Radio General
Commanding by voice is a core mechanic, alongside monitoring supplies, troop morale, terrain, fatigue, unit traits, and rest between missions. Speech recognition supports English only and is not available on Mac; recognition is more suited to North American pronunciation and a quality microphone.
What is Radio General?
Radio General is a real-time World War II strategy game played from a command tent, where the battlefield remains out of view.
Units send spoken reports, and players give orders using speech recognition. Reports can be unclear or mistaken, so decisions are made with partial information. Battles and movement are shaped by ammunition, morale, camouflage, visibility, stamina, elevation, and terrain. Companies differ in their strengths, weaknesses, officers, and unit abilities; experienced companies can earn specializations. They need time to rest and replenish between missions.
The campaign follows the 1st Canadian Army through the Dieppe Raid, Italy, Normandy, and the Falaise Gap. A map editor allows custom battles, which can be shared through Steam Workshop. Cooperative play includes the campaign and custom missions. Speech recognition supports English only, is not available on Mac, and performs best with a North American voice and a quality microphone.
How Radio General plays
- 01Radio command system
- Speech recognition lets commanders receive spoken reports and issue orders while units remain hidden from view.
- 02Battlefield conditions
- Terrain, elevation, ammunition, morale, camouflage, sight, and stamina influence movement and combat.
- 03Company development
- Companies have individual traits, and veteran formations can gain specializations for their unit types.
- 04Canadian campaign
- The campaign follows the 1st Canadian Army through Dieppe, Italy, Normandy, and the Falaise Gap.
- 05Scenario creation
- A map editor supports custom missions that can be shared through Steam Workshop.
- 06Cooperative play
- Two players can complete the campaign together or use custom Workshop missions.
- 07Historical materials
- The game includes 100's of historical photos, documents, and video.
Radio General compared to similar games
Xenonauts also focuses on military strategy, but uses turn-based small-squad operations in an alien-invasion setting rather than real-time WWII command through radio reports. Ashes of the Singularity: Escalation centers on managing vast armies across a galactic setting, while Radio General focuses on hidden units, terrain, company condition, and historical battles. Old World covers empire leadership across generations, whereas Radio General focuses on battlefield command and cooperative campaign play.
Radio General: platforms & release
Is Radio General worth it?
It is worth it if: WWII strategy fans who want radio-based command rather than direct unit control. Skip it if: players seeking direct visual control of every unit, since forces remain unseen and act through radio reports.
Where can I download Radio General?
Use the Download Now button on this page: it opens Radio General's store page, where you can choose how to get it.
What platforms is Radio General on?
Windows and Linux.





