AdventureIs Playing History 2 - Slave Trade worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players aged 11–14 who want a story about the trans-Atlantic slave trade
- History learners who prefer following a character’s personal experience
- Players interested in historical narratives where decisions affect their actions without changing historical events
Skip it if you…
Saves you a refund- Players looking for a history game in which choices can change historical events
- Players seeking a broad or open-ended simulation rather than a focused story aboard one ship
- Players seeking a lighthearted treatment of the trans-Atlantic slave trade
Our take on Playing History 2 - Slave Trade
Players looking for control over historical outcomes may hit a wall when they learn that the events cannot be changed. Decisions and actions remain part of the experience, but they do not redirect the historical course presented by the story.
What is Playing History 2 - Slave Trade?
Play as a young steward on an 18th-century ship crossing the Atlantic.
The captain expects the steward to serve him and report suspicious activity, but the story changes when the steward discovers that his sister has been captured by slave traders. The game presents the trans-Atlantic slave trade through a personal story and player decisions. Historical events cannot be changed; instead, the story shows their effects on people and humanity. Learning is conveyed through the events, decisions, and actions that occur as the story progresses. The target audience is ages 11–14. A section called Slave Tetris was removed after some people considered its use of game mechanics insensitive.
How Playing History 2 - Slave Trade plays
- 01Steward’s duties
- The player serves the captain and reports suspicious activity aboard the ship.
- 02Personal historical story
- The plot follows the steward after discovering that his sister has been captured by slave traders.
- 03Choice-based learning
- Decisions and actions convey historical material as the story progresses, while the events themselves cannot be altered.
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Playing History 2 - Slave Trade: platforms & release
Is Playing History 2 - Slave Trade worth it?
It is worth it if: players aged 11–14 who want a story about the trans-Atlantic slave trade. Skip it if: players looking for a history game in which choices can change historical events.
Where can I download Playing History 2 - Slave Trade?
Use the Download Now button on this page: it opens Playing History 2 - Slave Trade's store page, where you can choose how to get it.
What platforms is Playing History 2 - Slave Trade on?
Windows and macOS.












