
Is MechCorp worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Strategy players who want turn-based mech battles with squad administration
- Players who enjoy campaigns shaped by randomized events and encounters
- Tactical players who accept permanent losses and irreversible decisions
Skip it if you…
Saves you a refund- Players seeking forgiving campaigns, since destroyed units remain lost and decisions are permanent
- Players who want combat without ongoing crew, research, production, and contract management
- Players looking for a fixed sequence of encounters rather than changing events between play-throughs
Our take on MechCorp
Permanent loss defines the campaign: destroyed units do not return, so battle choices, contracts, squad composition, and research decisions carry lasting consequences across the run.
What is MechCorp?
Command a spacefaring mercenary mech squadron in turn-based tactical battles.
Choose which fights to enter and which contracts to accept while organizing the squad’s mechs and crew. A randomized world creates different events and encounters across play-throughs. The game includes 18 mech types across three base classes, with class-specific abilities, weapon and item customization, research, and equipment construction. Crew assignments affect squad performance. Decisions are permanent: destroyed units cannot return, making battle selection and resource management part of the campaign structure. Each run combines combat with squad administration, technology development, production, and exploration.
How MechCorp plays
- 01Turn-Based Mech Combat
- Battles let the squad engage opposing forces through sequential tactical actions.
- 02Randomized Campaigns
- World events and encounters vary between play-throughs.
- 03Mech Variety
- The roster contains 18 types spread across three base classes, each with its own abilities.
- 04Mech Customization
- Weapons and equipment can be changed to suit different tactical requirements.
- 05Crew Management
- Crew organization affects the squad’s effectiveness.
- 06Permanent Unit Loss
- Destroyed mechs are permanently removed, and decisions cannot be reversed.
MechCorp compared to similar games
MechCorp combines turn-based mech battles with contracts, crew organization, research, production, and permanent unit loss, while Xenonauts centers on a multinational defense force using persistent soldiers against an alien invasion. Shogun Showdown focuses on turn-based positioning, attack tiles, combos, and deck building, whereas MechCorp uses mech customization and squad management.
MechCorp: platforms & release
Is MechCorp worth it?
It is worth it if: strategy players who want turn-based mech battles with squad administration. Skip it if: players seeking forgiving campaigns, since destroyed units remain lost and decisions are permanent.
Where can I download MechCorp?
Use the Download Now button on this page: it opens MechCorp's store page, where you can choose how to get it.
What platforms is MechCorp on?
Windows only.
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