StrategyIs Influence, Inc. worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Strategy-game players interested in media influence rather than military campaigns
- Players curious about propaganda and advertising who want to manage an agency
- Players who enjoy replaying short games with different choices and strategies
Skip it if you…
Saves you a refund- Players looking for a long campaign may find the typical 2–3-hour first playthrough brief.
- Players seeking a fixed sequence of missions may prefer a game less shaped by choices that change available missions.
- Players looking for a military strategy game may find the focus on media and advertising outside their preferred scope.
Our take on Influence, Inc.
Rather than centering on armies, territory, or battlefield decisions, this strategy-simulation game makes control of public attention the agency's work. Its missions frame social media, news, and scandal as tools for client influence, with player choices shaping which jobs follow.
What is Influence, Inc.?
Influence, Inc.
is a strategy-simulation game about running a digital agency that sells influence. Take on missions from clients such as corporations, talent agencies, and governments, choosing which clients and kinds of work to accept. Use research, sharing, leaks, and targeting to shape attention on social media and in mainstream news. A public audience reacts to scandals, which can be brought into the open as part of an agency's work. Missions vary with player choices, and a first playthrough generally lasts 2–3 hours. The game supports repeat playthroughs with different strategies and missions. Its subject matter includes propaganda, advertising, journalism, and the political effects of media.
How Influence, Inc. plays
- 01Client selection
- Missions come from organizations including corporations, talent agencies, and governments, and the agency can choose which work to accept.
- 02Scandal-driven attention
- A public audience follows new scandals, which can become subjects for the agency to expose.
- 03Choice-based missions
- Different decisions can lead to different missions across playthroughs.
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Influence, Inc.: platforms & release
Is Influence, Inc. worth it?
It is worth it if: strategy-game players interested in media influence rather than military campaigns. Skip it if: players looking for a long campaign may find the typical 2–3-hour first playthrough brief.
Where can I download Influence, Inc.?
Use the Download Now button on this page: it opens Influence, Inc.'s store page, where you can choose how to get it.
What platforms is Influence, Inc. on?
Windows and macOS.




