StrategyIs Chris Sawyer's Locomotion™ worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Strategy players who want to manage transport networks rather than armies
- Players who enjoy planning routes across multiple vehicle types
- Fans of long historical time spans with scenario-based objectives
Skip it if you…
Saves you a refund- Players seeking character-focused stories, combat, or direct unit battles
- Players who prefer short, fixed challenges instead of extended network management
- Players looking for a puzzle, role-playing, or military strategy game
Our take on Chris Sawyer's Locomotion™
Rather than centering on armies, diplomacy, or characters, this strategy game makes infrastructure and logistics the main contest. Progress comes from connecting sources, destinations, and cities across a century-long span, with rival companies competing for transport business.
What is Chris Sawyer's Locomotion™?
Build and manage a transportation network across a detailed world.
Lay railway tracks, roads, and bridges, then operate trucking lines, buses, airplanes, and ships. Move raw materials, goods, and people between destinations while competing with rival companies for business from growing cities. The game spans 1900 to 2000 and beyond, with profits changing as the network develops. World variations, difficulty settings, and scenario objectives provide different conditions for each campaign. Players decide how to organize routes and expand their transport empire while meeting the needs of urban populations.
How Chris Sawyer's Locomotion™ plays
- 01Multimodal transport
- Networks can combine railways, roads, buses, airplanes, and ships.
- 02Resource movement
- Routes carry raw materials, goods, and people between locations.
- 03Competitive companies
- Rival businesses compete for customers in expanding metropolitan areas.
- 04Historical progression
- The time span begins in 1900 and continues beyond 2000.
- 05Scenario variation
- World variants, difficulty levels, and scenario goals change the conditions of play.
Games like Chris Sawyer's Locomotion™
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StrategyTransporter
Shattered Mirror StudioFor:Transport simulation fans who want to coordinate rail, road, and water networksSkip if:Players seeking a tightly scripted campaign rather than open-ended network construction and management
StrategyWorldwide Rush
Memel GamesFor:Players who want a global transportation-management sandbox rather than a single-city networkSkip if:Players seeking a tightly scripted campaign with a fixed map and predictable objectives
StrategyTile Cities 2
yevhen8For:Puzzle players who want city planning with turn-based decisionsSkip if:Players seeking combat, character progression, or action-focused gameplayPicked by overlapping fit notes and genres, not an editorial comparison.
Chris Sawyer's Locomotion™: platforms & release
Is Chris Sawyer's Locomotion™ worth it?
It is worth it if: strategy players who want to manage transport networks rather than armies. Skip it if: players seeking character-focused stories, combat, or direct unit battles.
Where can I download Chris Sawyer's Locomotion™?
Use the Download Now button on this page: it opens Chris Sawyer's Locomotion™'s store page, where you can choose how to get it.
What platforms is Chris Sawyer's Locomotion™ on?
Windows only.












