Developer

Ominous Entertainment

8 games · Active 2017–2019
Primary genres
Action5Strategy2Other1

Ominous Entertainment Games, newest first

2019
Strategy

ZHIVE

Ominous EntertainmentWin · Mac · Linux · 2019For:Strategy players who want short undead-versus-soldier encountersSkip if:Players looking for a large strategy campaign with extensive progression or customization
2019
Action

Orc Raid

Ominous EntertainmentWin · Mac · Linux · 2019For:Players who want first-person combat against enemy hordesSkip if:Players seeking a large campaign with extensive narrative or progression
2019
Action

Dragon Chase

Ominous EntertainmentWin · Mac · Linux · 2019For:Platformer fans who want trap-dodging and enemy encounters during a dragon chase.Skip if:Players seeking a fixed, predictable route may not fit the randomized order of environmental sections.
2018
Strategy

Defense: Abominations

Ominous EntertainmentWin · Mac · Linux · 2018For:Tower-defense fans who want to fight alongside their defenses rather than watch turrets work aloneSkip if:Players looking for a campaign with a stated ending may find the focus on surviving as long as possible limiting.
2018
Action

Visceral Cubes

Ominous EntertainmentWin · Mac · Linux · 2018For:Players who prefer stealth and evasion over direct combatSkip if:Players seeking complex combat systems may find the evasion-centered gameplay narrow
2018
Action

Zombie Desperation

Ominous EntertainmentWin · Mac · Linux · 2018For:Horror fans who want short zombie-shooting survival runsSkip if:Players seeking a deep narrative, character development, or broad exploration
2018
Action

Deadly Escape

Ominous EntertainmentWin · Mac · Linux · 2018For:Survival-horror fans who want episodic chaptersSkip if:Players seeking a long, continuous campaign rather than episodic chapters
2017
Other

Endless Horde

Ominous EntertainmentWin · Mac · Linux · 2017For:Tower defense players who want changing enemy entry points between wavesSkip if:Players who want a fixed enemy pattern for repeating one optimized defense will hit a wall when spawn locations change between waves.