
Is Make Them Walk worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Tower-defense players who enjoy constructing routes instead of relying only on fixed defenses
- Strategy players who want randomized choices to shape each run
- Players who prefer wave-based challenges with unlockable upgrades and multiple maps
Skip it if you…
Saves you a refund- Players who want direct control over combat units may hit a wall because the main interaction is placing towers and changing enemy routes
- Players seeking predictable builds may dislike having strategic options determined partly by random card deals
- Players looking for story-driven adventure or character-focused role-playing may find the maze-defense structure too narrow
Our take on Make Them Walk
The bounce point arrives when a carefully planned defense meets an unfavorable card selection. Players who need full control over every upgrade choice may stall at the random-deal system, while those who dislike rebuilding routes around enemy pathfinding may lose interest during repeated waves.
What is Make Them Walk?
Make Them Walk combines tower defense with maze construction and roguelite progression.
Enemies select the shortest available route, so each defensive placement changes the path they take through the map. Players build towers, barriers, and other obstructions to redirect monsters toward defensive positions. Randomly dealt cards influence the available strategic options, while upgrades can be unlocked and used across progression. The game includes multiple maps and a series of enemy waves whose creatures become stronger as advancement continues. Success depends on adapting tower layouts and upgrade choices to the current card selection while managing increasingly dangerous attackers.
How Make Them Walk plays
- 01Path-Shaping Defense
- Towers and barriers alter the routes enemies can take, with foes choosing the shortest available path.
- 02Randomized Card Choices
- Each run uses a random card selection that affects the strategic options available.
- 03Upgradeable Progression
- New upgrades can be unlocked and selected during advancement.
- 04Multiple Maps
- The game places its tower-defense challenges across different outposts.
- 05Escalating Enemy Waves
- Enemy creatures grow stronger as progression continues, creating increasingly demanding waves.
Make Them Walk compared to similar games
Make Them Walk focuses on tower placement, route manipulation, and defense against waves, while Shogun Showdown centers on turn-based combat, attack tiles, combos, and deck building before a boss encounter. Both use roguelike progression, but their moment-to-moment decisions differ between shaping enemy movement and positioning for individual attacks.
Make Them Walk: platforms & release
Is Make Them Walk worth it?
It is worth it if: tower-defense players who enjoy constructing routes instead of relying only on fixed defenses. Skip it if: players who want direct control over combat units may hit a wall because the main interaction is placing towers and changing enemy routes.
Where can I download Make Them Walk?
Use the Download Now button on this page: it opens Make Them Walk's store page, where you can choose how to get it.
What platforms is Make Them Walk on?
Windows only.



