
Is Make Merits in Another World worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players who want a short fantasy story with multiple endings
- Fans of reincarnation narratives who enjoy unusual playable identities
- Players interested in illustrated adventures with a light opening tone and later twists
Skip it if you…
Saves you a refund- Players seeking a long RPG campaign may find the approximately 1–2-hour completion time too brief
- Players looking for extensive combat or character-building systems may find the identity-and-ending structure limited
- Players who prefer realistic settings may not suit the other-world fantasy premise
Our take on Make Merits in Another World
The short runtime keeps the focus on its reincarnation premise and branching conclusions, but leaves little room for extended character development, exploration, or a large-scale journey toward the devil.
What is Make Merits in Another World?
An office worker is taken to another world and assigned the role of savior, but reincarnates as a blade of grass and is killed by a wild boar.
A god explains that each reincarnation is shaped by accumulated merits. The player performs good deeds, gathers cyber-merits, and returns in new identities while growing stronger. The long-term objective is to defeat the devil and uncover the world's hidden truth. The game includes an original story, more than 200 hand-drawn illustrations, medieval-style music, multiple identities, and several endings. The opening tone is described as funny and relaxing before later twists. Completing every ending takes approximately 1–2 hours.
How Make Merits in Another World plays
- 01Merit-Based Reincarnation
- Accumulated good deeds determine the identities available after each death and rebirth.
- 02Multiple Endings
- The story branches toward several conclusions, with all endings taking approximately 1–2 hours to complete.
- 03Hand-Drawn Illustrations
- The original story includes more than 200 illustrated scenes.
- 04Varied Identities
- Successive reincarnations let the player inhabit different forms while becoming stronger.
Make Merits in Another World compared to similar games
Make Merits in Another World centers on merit accumulation, reincarnation, varied identities, and multiple endings within an approximately 1–2-hour story. Back to the Dawn instead focuses on surviving, investigating, and escaping a prison, while Ghost of a Tale emphasizes exploration, stealth, disguises, and conversations in a medieval animal world. Planescape: Torment: Enhanced Edition is presented as a broader story-driven RPG set around exploration of a dangerous city.
Make Merits in Another World: platforms & release
Is Make Merits in Another World worth it?
It is worth it if: players who want a short fantasy story with multiple endings. Skip it if: players seeking a long RPG campaign may find the approximately 1–2-hour completion time too brief.
Where can I download Make Merits in Another World?
Use the Download Now button on this page: it opens Make Merits in Another World's store page, where you can choose how to get it.
What platforms is Make Merits in Another World on?
Windows only.



