
Is Far Away From Home worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Players who want story-led tactical RPGs with turn-based combat
- RPG fans who enjoy recruiting unusual creatures into a party
- Players who like experimenting with character roles, skills, and equipment
Skip it if you…
Saves you a refund- Players seeking real-time battles rather than turn-based encounters
- Players who prefer a fixed party with little build experimentation
- Players looking for a purely combat-focused game without a mystery-driven journey
Our take on Far Away From Home
Creatures are recruited through food, turning snacks into a party-building mechanic within the tactical RPG structure.
What is Far Away From Home?
Far Away From Home is a story-driven tactical RPG about Simon and his allies, who are pulled through a mysterious rift after a global hadron collider demonstration goes wrong.
The group explores an unfamiliar world inhabited by strange creatures while investigating what happened and seeking a route home. Battles use turn-based tactics across distinct, difficult encounters. Creatures can be recruited by offering them food, adding their abilities to the party. Characters can be shaped into different roles through chosen skills and statistics, while crafted equipment changes the team’s combat options. The campaign combines its mystery-driven journey with party customization, creature recruitment, and gear crafting.
How Far Away From Home plays
- 01Turn-Based Battles
- Combat is organized around distinct encounters that require tactical decisions throughout the campaign.
- 02Creature Recruitment
- Some hostile creatures can join the party after being given suitable food.
- 03Flexible Party Roles
- Skills and statistics allow each character to serve different functions in combat.
- 04Craftable Equipment
- Gear can be found and made to alter the team’s approach to battles.
Far Away From Home compared to similar games
Shogun Showdown also uses turn-based combat, but centers on upgrading attack tiles, combining attacks, building a deck, and repeated runs toward the Shogun. Shadow Gambit: The Cursed Crew focuses on real-time stealth strategy in a fantastical pirate setting, while Far Away From Home combines turn-based encounters with creature recruitment, character builds, and crafting.
Far Away From Home: platforms & release
Is Far Away From Home worth it?
It is worth it if: players who want story-led tactical RPGs with turn-based combat. Skip it if: players seeking real-time battles rather than turn-based encounters.
Where can I download Far Away From Home?
Use the Download Now button on this page: it opens Far Away From Home's store page, where you can choose how to get it.
What platforms is Far Away From Home on?
Windows only.



