
Is ANIWARS: Call of the Void worth it for you?
We tell you who should skip it, too.
Play it if you…
Good fit- Strategy players who want turn-based encounters with environmental and objective-based decisions
- Roguelike fans who enjoy assembling squads and experimenting with item combinations
- Players interested in faction-based campaigns with Commander characters who also act as bosses
Skip it if you…
Saves you a refund- Players seeking a real-time strategy game rather than turn-based battles
- Players who prefer a fixed campaign instead of repeated runs with changing items, events, and maps
- Players looking for a puzzle game centered on arranging pieces rather than commanding squads
- Players wanting a prison escape RPG or a World War II combat simulation
Our take on ANIWARS: Call of the Void
The defining structure is the Commander’s dual role: the same type of character can be played during a run and later confronted as a boss, tying character abilities and faction conflict together.
What is ANIWARS: Call of the Void?
ANIWARS: Call of the Void is a turn-based strategy roguelike in which the player takes the role of a faction Commander.
Runs involve assembling a squad, capturing territory, collecting items and consumables, and overcoming difficult encounters. Battles can involve character abilities, environmental positioning, objective capture, and item combinations. The setting follows a global conflict caused by the collapse of Vertex’s Dark Matter drives and the creation of Void Zones. Three factions—the Military, PUNKZ, and Vertex—have distinct design and gameplay styles. Commanders serve as both playable characters and bosses, with individual abilities and dialogue. The game includes more than 200 items and consumables, stratagems, events, and dozens of battle maps.
How ANIWARS: Call of the Void plays
- 01Faction Commanders
- Each Commander has distinct abilities and dialogue and can appear as either a playable character or a boss.
- 02Territory Campaign
- Runs require capturing areas, building a squad, gaining power, and confronting a rival Commander.
- 03Item Combinations
- More than 200 items and consumables can be used alongside abilities, environments, and objectives during encounters.
- 04Three Factions
- The Military, PUNKZ, and Vertex have separate design and gameplay styles.
- 05Variable Runs
- Stratagems, events, and dozens of battle maps change the structure of individual attempts.
ANIWARS: Call of the Void compared to similar games
Shogun Showdown focuses on positioning, attack tiles, skill acquisition, deck building, and a final battle against the Shogun, while ANIWARS centers on squad assembly, territory capture, factions, items, events, and rival Commanders. Xenonauts uses small squads of persistent soldiers to defend Earth from an alien invasion and recover technology, whereas ANIWARS uses roguelike runs with more than 200 items and consumables and dozens of battle maps. Men of War: Assault Squad presents large-scale World War II strategy with direct, hands-on control of units, while ANIWARS uses turn-based encounters and Commander-led territory conquest.
ANIWARS: Call of the Void: platforms & release
Is ANIWARS: Call of the Void worth it?
It is worth it if: strategy players who want turn-based encounters with environmental and objective-based decisions. Skip it if: players seeking a real-time strategy game rather than turn-based battles.
Where can I download ANIWARS: Call of the Void?
Use the Download Now button on this page: it opens ANIWARS: Call of the Void's store page, where you can choose how to get it.
What platforms is ANIWARS: Call of the Void on?
Windows only.



